![]() ![]() It is simply survival for survival’s sake, which hampers my motivation and emotional connection with this season. My other issue with Amid the Ruins is that there is no end goal. ![]() Coming fresh from The Wolf Among Us which has a very strong character evolution, it’s sad to see the lack of a more robust character focus in this game. Clementine’s evolution peeked through occasionally, and I was able to see who she should be after going through all of this, but it was always quickly buried again. Don’t tell me that suddenly she goes all shy when she simply finds a coat that could be useful. It wasn’t believable and destroyed all credit I had given Clem for her mature decisions earlier in the episode.Īgain, these replies are made after she’s already gone through seven other episodes worth of shit and taken control in horrible situations that cost lives, sometimes at her own hands. In addition, don’t make Clementine sheepishly say that she “found a coat” and then, after getting some praise someone might give to a good dog, the choice to respond with “maybe I could give it to Rebecca?” as if she has to get permission. Characters shouldn’t hint that “maybe someone would be small enough to fit through here…” Come right out and say it! Ask Clementine directly if she would be willing to go through the small space. They react to things and make decisions that survival newbies would, only a few weeks after the outbreak. The characters don’t act like this outbreak has been going on for years. I also can’t stand how everyone tiptoes through the tulips with Clementine. How is it that she somehow needs to be taught how to scavenge for things, but can put an ax in a friend’s head without a second thought? Her responses and reactions in these situations are far from where I expected her character evolution to be, yet in other situations, she is able to take control and make the hard decisions. Hasn’t it been something like two years since the outbreak? Clementine has traveled with enough people and seen enough shit in that time that I don’t think basic scavenging skills are needed. There are several scenes in which Clementine is being taught some basic self survival skills, which felt like I was playing a game’s tutorial. I felt like perhaps Clem would finally take more of a leadership role for the group, but sadly things fall right back to status quo. Everyone else is falling to pieces around her and she’s the one who keeps her head on straight and controls the state of affairs. Regardless of my choice holding no real weight at all, Clementine has to step up and really be an adult in this situation, which was finally the evolution that I wanted to see for her character. The story takes the same path either way. I was abrasively reminded of my own personal decision to hack off Sarita’s arm right at the end of that episode (rather than lodge my ax in a zombie’s brain), and now had to deal with the fallout of my actions– which didn’t make near as big an impact as I thought it would. The opening of episode four began to sway this second opinion however.Īmid the Ruins picks up immediately where episode three left off. I’ve been frustrated at how she is treated and acts like a child up until this point, regardless of the things she has been taught, said, or done, not to mention her vast array of personal experiences in this fucked up world. Second, Clementine has never felt like a strong lead character to me. To me, that lack of an end game lessens the emotional impact of my decisions and makes it too easy to play the hard-ass survivor (when the game will actually let me be more than just a little kid). We aren’t trying to solve a mystery, find Clementine’s parents, or anything else remotely interesting or worth the investment. For one thing, there is no inherent end goal like we had in season one. Truth be told, I have had a hard time getting into season two of Telltale’s The Walking Dead. ![]()
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